1st. Edition Dungeons & Dragons

Undead Adventures


Game Structure

Game Structure: Game Master controls and describes the world to players who then describe how their characters act. 

Action Roll: Easy: 8 Moderate: 10 Hard: 12 Dangerous Actions 

When an action’s success is uncertain, a player rolls 2d6 and adds the score from the relevant ability and relevant item. If the total is equal or greater than the action’s Difficulty Score (DS) it is successful. 

Combat Guidelines: 

Roll 2D6 plus the chosen Ability score. The difference between the roll and Defense Score is the amount of damage inflicted.

Example: As an action, a Barbarian Player Character fights a Skeleton with a Defense Score of 10. The player rolls 2d6 and adds 2 from their Body ability, 1 from their sword, and 1 from their shield. The total is 12. The difference between 12 and 10 is 2, so the creature takes 2 damage. A non player character’s Defense Score is also their Health Points, so now the Skeleton’s Health Score is 8. If the roll was 8 then the Player Character would have lost 2 health. 

Advancement: Level up every 2 game sessions. 

Each level, raise your choice Mind, Body or Spirit by 1, and raise Health Max by 1.

Healing regains lost health: by spending the night in a safe spot. Return to Max Health score.

Races: Starting Statistics 

Human - Body 1 Mind 1 Spirit 1

Elf - Mind 1 Spirit 2

Barbarian - Body 2 Spirit 1

Dwarf - Body 3

Gnome - Mind 3

Sprite - Spirit 3

Abilities:

Body - Good at smacking things, feats of strength, resisting poison.

Mind - Reader, Thinker and Remembering. Puzzling things out is their wheelhouse.

Spirit - Self Aware, Perception and attuned to the elements.

Character Creation:

Name your character. - Choose your race and add your bonuses - Health starts at 10.

Each Ability Score Roll a d6 on the Character Tables below to determine gear. Additionally, each character starts with 2 rations (1 Backpack slot), clothing and a cloak.(Does not count against backpack)

Equipment

Trinkets - Mind 1 Each

1. Spell Book 

2. Gnarled Staff

3. Journal

4. Glasses

5. Quill & Ink with Paper 

6. Lighted Amulet 

Weapon - Body 1 Each

1. Club

2. Grim Dagger

3. Short Sword 

4. War Hammer

5. Battle Ax 

6. Pole Arm 

Profession - Spirit 1 Each

1. Prayer Beads 

2. Pipe and Tobacco

3. Feathered Skull

4. Turtle Shell

5. Silver Mirror

6. Dreamcatcher

Random Monsters

1 Bones

2 Rotting Flesh

3 Spirits

1 Fragile Skeleton H8 A2

2 Skeleton H8 A3

3 Elder Skeleton H9 A2

4 Hardy Skeleton H9 A3

5 Large Skeleton H10 A2

6 Giant Skeleton H11 A3

1 Small Ghoul H8 A2

2 Fresh Zombie H8 A3

3 Zombie H9 A2

4 Old Ghoul H9 A3

5 Black Zombie H10 A2

6 Flesh Ghoul H11 A3

1 Ghost H8 A2

2 Gaste H8 A3

3 Wight H9 A2

4 Poltergeist H9 A3

5 Apparition H10 A2

6 Ectoplasm Goo  H11 A3 

4 Carrion Crawlers

5 Wilderness Animal

6 Monster

1 Gelatinous Cube H8 A2

2 Black Slime H8 A3

3 Flesh Eater H9 A2

4 Owl Bear H9 A3

5 Creeper H10 A2

6 Carrion Crawler H11 A3

1 Badger H8 A2

2 Brown Bear H8 A3

3 Grizzly Bear H9 A2

4 Wolf H9 A3

5 Alpha Wolf H10 A2

6 Kodiak Bear H11 A3

1 Kobold H8 A2

2 Goblin H8 A3

3 Hobgoblin H9 A2

4 Orc H9 A3

5 Gnoll H10 A2

6 Ogre H11 A3

Loot List

Your loot list for "Undead Adventures" adds a nice touch to the game's depth and provides a variety of items that players can discover during their adventures. Here's a breakdown of the loot categories and examples:

Mind (Category 1):

  • Potion (M1)
  • Scroll (M1)
  • Book (M1)
  • Reagent (M1)
  • Component (M1)
  • Spell (M1)

Body (Category 2):

  • Armor Chest (B1)
  • Helmet (B1)
  • Shield (B1)
  • Boots (B1)
  • Gloves (B1)
  • Greaves (B1)

Spirit (Category 3):

  • Eagle Feather (S1)
  • Spirit Animal (S1)
  • Nature's Amulet (S1)
  • Elemental Earring (S1)
  • Rain Water (S1)
  • Gemstone (S1)

Item (Category 4):

  • Tinder Box
  • 50 Feet of Rope
  • Animal Skin
  • Map
  • Torch
  • Water Skin

Trinket (Category 5):

  • Silver Ring
  • Wool Blanket
  • Water Flask
  • Coin Necklace
  • Wooden Idol
  • Small Shovel

Misc (Category 6):

  • Ruby Necklace (M1)
  • Small Ax
  • Gold Bracer (B1)
  • Lock Picks
  • Ancient Ashes (S1)
  • Wine Skin

Players can roll a six-sided die to determine the loot category and then roll a die with the specified number of sides for the specific item within that category. This system adds an element of randomness and excitement to the game, making each adventure unique and full of surprises. Players will look forward to discovering new and potentially valuable items as they progress through the game.

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